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Abstract

This paper addresses the problem of seeking generalized Nash equilibrium for constrained aggregative games with double-integrator agents who communicate with each other on an unbalanced directed graph. An auxiliary variable is introduced to balance the consensus terms in the designed algorithm by estimating the left eigenvector of the Laplacian matrix associated with the zero eigenvalue in a distributed manner. Moreover, an event-triggered broadcasting scheme is proposed to reduce communication loads in the network. It is shown that the proposed communication scheme is free of the Zeno behavior and the asymptotic convergence of the designed algorithm is obtained. Simulation results are demonstrated to validate the proposed methods.
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Authors and Affiliations

Xin Cai
1
Xinyuan Nan
1
Bingpeng Gao
1

  1. School of Electrical Engineering, Xinjiang University, Urumqi 830047, China
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Abstract

This paper presents a concept of architecture and ontology layouts for development of multiagent model-based predictive control systems. The presented architecture provides guidelines to simplify development of agent-based systems and improve its maintainability. The proposed multiagent system (MAS) layout is split into multiple subsystems that include agents dedicated to performing assigned tasks. MAS implementation was prepared which can use provided algorithms, actuators and can react to changes in its environment to reach the best available control quality. An example of MAS based on the proposed architecture is shown in application of dissolved oxygen (DO) concentration control in a laboratory activated sludge setup with biological reactor. For that application, MAS incorporates agent-based controllers from Boundary-Based Predictive Controllers (BBPC) family. Presented experiments prove flexibility, resilience and online reconfiguration ability of the proposed multiagent system.
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Authors and Affiliations

Jakub Pośpiech
ORCID: ORCID
Witold Nocoń
ORCID: ORCID
Krzysztof Stebel

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