Abstract
In the paper, two preprocessing methods for virtual
view synthesis are presented. In the first approach, both
horizontal and vertical resolutions of the real views and the
corresponding depth maps are doubled in order to perform
view synthesis on images with densely arranged points. In the
second method, real views are filtered in order to eliminate
blurred or improperly shifted edges of the objects. Both methods
are performed prior to synthesis, thus they may be applied
to different Depth-Image-Based Rendering algorithms. In the
paper, for both proposed methods, the achieved quality gains
are presented.
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