@ARTICLE{Gurczyński_Jacek_On_2020, author={Gurczyński, Jacek}, volume={Tom 8}, number={Część 1}, journal={Filozofia i Nauka}, pages={185-201}, howpublished={online}, year={2020}, publisher={Instytut Filozofii i Socjologii PAN}, publisher={Instytut filozofii UMCS}, abstract={The paper tries to defend the thesis that it is impossible to decide upon moral issues without any references to the ontology of the world we live in. An illustrative example of the main argumentation line is the choice made by Cypher—a second plan character in the movie Matrix. Cypher decides to betray human rebels fighting against machines for freedom and, as a reward, accepts affluent life in the virtual reality. His choice seems to be superficially reprehensible because of the abandonment of the real world and authentic life. However, one can argue that the dichotomy between the real and virtual world is seeming. By choosing the virtual reality Cypher decided to act in a world which, like the real world, makes it possible to be a moral subject and enables authentic experience. The difference between both the worlds lies in the type of determination limiting any conscious subject. Cypher prefers to live in a world determined by the algorithm of Matrix more than in a world where his behaviour is determined by genes and other biological factors.}, type={Artykuły / Articles}, title={On values in the digital environment. Cypher’s choice}, URL={http://www.czasopisma.pan.pl/Content/117245/PDF-MASTER/Gurczynski.pdf}, keywords={free will, biological determinism, relativism, semantic anti-realism, ontology of the virtual reality, values in the virtual reality}, }