@ARTICLE{Anbarjafari_G._3D_2019, author={Anbarjafari, G. and Haamer, R.E. and Lüsi, I. and Tikk, T. and Valgma, L.}, volume={67}, number={No. 1}, journal={Bulletin of the Polish Academy of Sciences Technical Sciences}, pages={125-132}, howpublished={online}, year={2019}, abstract={The use of virtual reality (VR) has been exponentially increasing and due to that many researchers have started to work on developing new VR based social media. For this purpose it is important to have an avatar of the user which look like them to be easily generated by the devices which are accessible, such as mobile phones. In this paper, we propose a novel method of recreating a 3D human face model captured with a phone camera image or video data. The method focuses more on model shape than texture in order to make the face recognizable. We detect 68 facial feature points and use them to separate a face into four regions. For each area the best fitting models are found and are further morphed combined to find the best fitting models for each area. These are then combined and further morphed in order to restore the original facial proportions. We also present a method of texturing the resulting model, where the aforementioned feature points are used to generate a texture for the resulting model.}, type={Artykuły / Articles}, title={3D face reconstruction with region based best fit blending using mobile phone for virtual reality based social media}, URL={http://www.czasopisma.pan.pl/Content/111106/PDF/13_125-132_00742_Bpast.No.67-1_06.02.20.pdf}, keywords={facial modeling, morphing, stretching, computer vision, similarity calculation, deformable model, 3D faces, virtual reality, blendshape}, }